MtxVec VCL
|
The inverse cosine.
Calculate the inverse cosine of all calling object elements in-place. Values must be between -1 and 1. The return values will be in the range [0,Math387.PI], in radians.
Copyright (c) 1999-2024 by Dew Research. All rights reserved.
|
What do you think about this topic? Send feedback!
|