Vector.TensorProd Method

Overload List

#SignatureDescription
1function TensorProd(const Mtx: TMtx; Vec: TVec; MtxType: TMtxType; Operation: TMtxOperation): TVec;Tensor product between vector and matrix.
2function TensorProd(const Vec: TVec; Mtx: TMtx; MtxType: TMtxType; Operation: TMtxOperation): TVec;Calculates the left tensor product between vector and matrix.

Overload 1: function TensorProd(const Mtx: TMtx; Vec: TVec; MtxType: TMtxType; Operation: TMtxOperation): TVec;

Tensor product between vector and matrix.

#NameTypeDescription
1MtxTMtx
2VecTVecsource TVec
3MtxTypeTMtxType
4OperationTMtxOperation

Result: stored in self (calling object), returns self for chaining

Remarks:

Calculates the right tensor product between matrix and vector. The result is placed in the calling vector. Depending on the TMtxType the following operations are available:

  • mtSymmetric: y = alfa*a*X + beta*y
  • mtSymmPosDef: y = alfa*a*X + beta*y
  • mtHermitian: y = alfa*a*X + beta*y
  • mtHermPosDef: y = alfa*a*X + beta*y
  • mtTriangular: y = op(a)*X
  • mtGeneral: y = alfa*op(a)*X + beta*y

The Vector.Alfa and Vector.Beta are TVec complex public variables. Their default values are:

Alfa = Cplx(1,0)
Beta = Cplx(0,0).

Note
Each time you call TensorProd the values of Alfa and Beta are reset to default. If the matrix is not complex, only the real part of Alfa and Beta is used. If matrix complex and symmetric the general type is used.

Examples
var a,b,c,t: Matrix;
    d,e,f: Vector;
begin
    // Test non quadratic general matrix
    a.SetIt(2,3,False,[4,3,3,
        3,4,2]);
    e.SetIt(false,[1,2]);
    d.TensorProd(e,a);

    f.SetIt(False,[10,11,7]);
    if not f.Equal(d) then raise Exception.Create('Not same');

    // Test on triangular matrices, left
    a.TriangleForm := tfUpper;
    a.TriangleUnit := False;

    a.SetIt(2,2,False,[4,3,
        0,4]);
    e.SetIt(false,[1,2]);
    d.TensorProd(e,a,mtTriangle);

    f.SetIt(False,[4,11]);
    if not f.Equal(d) then raise Exception.Create('Not same');

    // Test on triangular matrices, right
    a.Reset;
    a.TriangleForm := tfUpper; // data to be referenced is in upper triangle
    a.TriangleUnit := False;  // non unit diagonal
    a.SetIt(2,2,False,[4,3,
        0,4]);
    e.SetIt(false,[1,2]);
    d.TensorProd(a,e,mtTriangle);

    f.SetIt(False,[10,8]);
    if not f.Equal(d) then raise Exception.Create('Not same');

    // Test on symmetric matrices, right
    a.Reset;
    a.TriangleForm := tfUpper;
    a.SetIt(2,2,False,[4,3,
        3,4]);
    e.SetIt(false,[1,2]);
    d.TensorProd(e,a,mtSymmetric);

    f.SetIt(False,[10,11]);
    if not f.Equal(d) then raise Exception.Create('Not same');

    // Test on symmetric matrices, Left
    a.Reset;
    a.TriangleForm := tfUpper;
    a.SetIt(2,2,False,[4,3,
        3,4]);
    e.SetIt(false,[1,2]);
    d.TensorProd(a,e,mtSymmetric);

    f.SetIt(False,[10,11]);
    if not f.Equal(d) then raise Exception.Create('Not same');
end;
See Also: Vector.TensorProd

Overload 2: function TensorProd(const Vec: TVec; Mtx: TMtx; MtxType: TMtxType; Operation: TMtxOperation): TVec;

Calculates the left tensor product between vector and matrix.

#NameTypeDescription
1VecTVec
2MtxTMtxsource TMtx
3MtxTypeTMtxType
4OperationTMtxOperation

Result: stored in self (calling object), returns self for chaining