Overload List
Overload 1: void CreateIt(ref TOpenCLMatrix a)
| # | Name | Type | Description |
|---|---|---|---|
| 1 | a | TOpenCLMatrix (ref) |
Result: stored in self (calling object)
Overload 2: void CreateIt(ref TOpenCLMatrix a, ref TOpenCLMatrix b)
| # | Name | Type | Description |
|---|---|---|---|
| 1 | a | TOpenCLMatrix (ref) | |
| 2 | b | TOpenCLMatrix (ref) |
Result: stored in self (calling object)
Overload 3: void CreateIt(ref TOpenCLMatrix a, ref TOpenCLMatrix b, ref TOpenCLMatrix c)
| # | Name | Type | Description |
|---|---|---|---|
| 1 | a | TOpenCLMatrix (ref) | |
| 2 | b | TOpenCLMatrix (ref) | |
| 3 | c | TOpenCLMatrix (ref) |
Result: stored in self (calling object)
Overload 4: void CreateIt(ref TOpenCLMatrix a, ref TOpenCLMatrix b, ref TOpenCLMatrix c, ref TOpenCLMatrix d)
| # | Name | Type | Description |
|---|---|---|---|
| 1 | a | TOpenCLMatrix (ref) | |
| 2 | b | TOpenCLMatrix (ref) | |
| 3 | c | TOpenCLMatrix (ref) | |
| 4 | d | TOpenCLMatrix (ref) |
Result: stored in self (calling object)
Overload 5: void CreateIt(ref TOpenCLVector a)
| # | Name | Type | Description |
|---|---|---|---|
| 1 | a | TOpenCLVector (ref) |
Result: stored in self (calling object)
Overload 6: void CreateIt(ref TOpenCLVector a, ref TOpenCLVector b)
| # | Name | Type | Description |
|---|---|---|---|
| 1 | a | TOpenCLVector (ref) | |
| 2 | b | TOpenCLVector (ref) |
Result: stored in self (calling object)
Overload 7: void CreateIt(ref TOpenCLVector a, ref TOpenCLVector b, ref TOpenCLVector c)
| # | Name | Type | Description |
|---|---|---|---|
| 1 | a | TOpenCLVector (ref) | |
| 2 | b | TOpenCLVector (ref) | |
| 3 | c | TOpenCLVector (ref) |
Result: stored in self (calling object)
Overload 8: void CreateIt(ref TOpenCLVector a, ref TOpenCLVector b, ref TOpenCLVector c, ref TOpenCLVector d)
| # | Name | Type | Description |
|---|---|---|---|
| 1 | a | TOpenCLVector (ref) | |
| 2 | b | TOpenCLVector (ref) | |
| 3 | c | TOpenCLVector (ref) | |
| 4 | d | TOpenCLVector (ref) |
Result: stored in self (calling object)