Overload List
| # | Signature | Description |
|---|---|---|
| 1 | procedure Spline1D(Y: TVec; PiecePoly: TPiecePoly; Knots: Boolean); | Interpolates cubic splines between consecutive Y points. |
| 2 | procedure Spline1D(X: TVec; Y: TVec; PiecePoly: TPiecePoly); | Cubic spline interpolation. |
Overload 1: procedure Spline1D(Y: TVec; PiecePoly: TPiecePoly; Knots: Boolean);
Interpolates cubic splines between consecutive Y points.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | Y | TVec | source TVec |
| 2 | PiecePoly | TPiecePoly | |
| 3 | Knots | Boolean |
Result: stored in self (calling object)
Interpolates cubic splines between consecutive Y points. The assumption is that Y is evaluated at [0,1,2,...] -> X values are [0,1,2,...]. If the Knot parameter is true then the first and the last Y value will be used for the end conditions. In this case Y.Length = X.Length + 2.
Overload 2: procedure Spline1D(X: TVec; Y: TVec; PiecePoly: TPiecePoly);
Cubic spline interpolation.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec | source TVec |
| 2 | Y | TVec | source TVec |
| 3 | PiecePoly | TPiecePoly |
Result: stored in self (calling object)
The procedure interpolates cubic splines between consequtive (X,Y) pairs. The rotine does not return interpolated points. It constructs piece-wise polynomial, which in term can be used for evaluating (by using the TPiecePoly.Evaluate method) cubic splines. To directly obtain interpolated values, use the Polynoms.Interpolate routine.
Note
If X.Length=Y.Length, then the "not-a-knot" end conditions are used. If Y.Length = X.Length +2 then the "knot" end conditions are used. X values must be monotonic or the result will not be valid.
uses MtxExpr, Math387, MtxVec, MtxVecEdit, MtxVecTee,Polynoms;
procedure TForm1.Button1Click(Sender: TObject);
var X,Y,Y2: Vector;
PP : TPiecePoly;
i : Integer;
YVal : double;
begin
PP := TPiecePoly.Create;
try
// generate function - note that X values are monotonical
X := Ramp(100,0,1);
Y := RandUniform(100,0,50) + Ramp(100,100,0.25);
// construct cubic splines, but do not evaluate them
Spline1D(X,Y,PP);
X := Ramp(800,0,0.125); //get interpolation points
PP.Evaluate(X,Y2); // evaluate
DrawIt(Y,'Original');
DrawIt(Y2,'Interpolated');
finally
PP.Free;
end;
end;