Overload List
| # | Signature | Description |
|---|---|---|
| 1 | TMtxVec *SetIt(int Index, const DewArray<double> &A) const; | Sets object values. |
| 2 | TMtxVec *SetIt(int Index, int AIndex, int Len, const DewArray<double> &A) const; | The elements of A array, starting at aIndex, are copied to the calling object elements, starting at Index. |
| 3 | TVec *SetIt(bool AComplex, const DewArray<double> &A) const; | Sets vector values. |
| 4 | TVec *SetIt(const DewArray<double> &A) const; | Does not change the Vector::Length or Vector::Complex properties of the calling vector. |
Overload 1: TMtxVec *SetIt(int Index, const DewArray<double> &A) const;
Sets object values.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | Index | int | |
| 2 | A | const DewArray<double> & |
Set object values. Method call does not change object's size or Vector::Complex property, but it does check for array overrun. The elements of A array are copied to the calling object elements, starting at Index. If the calling object is complex, then real parts of complex numbers are on even (0,2,4..) and imaginary parts on odd indexes.(1,3,5,..).
Overload 2: TMtxVec *SetIt(int Index, int AIndex, int Len, const DewArray<double> &A) const;
The elements of A array, starting at aIndex, are copied to the calling object elements, starting at Index.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | Index | int | |
| 2 | AIndex | int | |
| 3 | Len | int | |
| 4 | A | const DewArray<double> & |
If the calling object is complex, then real parts of complex numbers in the A array are on even (0,2,4..) and imaginary parts on odd indexes.(1,3,5,..).
Overload 3: TVec *SetIt(bool AComplex, const DewArray<double> &A) const;
Sets vector values.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | AComplex | bool | |
| 2 | A | const DewArray<double> & |
SetIt makes the use of open array construction, to set the values of the calling vector. It gives you the possibility to pass large arrays of elements without having to declare constant arrays.
Sets the Vector::Length property of the calling vector to (High(A)+1) and the Vector::Complex property to AComplex. The elements of A array are copied to the calling vector. If AComplex is True then real parts of complex numbers are on even (0,2,4..)and imaginary parts on odd indexes.(1,3,5,..)
Overload 4: TVec *SetIt(const DewArray<double> &A) const;
Does not change the Vector::Length or Vector::Complex properties of the calling vector.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | A | const DewArray<double> & |
It does check for array overrun. The elements of A array are copied to the calling vector, starting at Index 0. If the calling vector is complex then real parts of complex numbers are on even (0,2,4..)and imaginary parts on odd indexes.(1,3,5,..)