Overload List
| # | Signature | Description |
|---|---|---|
| 1 | TMtxVec *ArcCos(); | The inverse cosine. |
| 2 | TMtxVec *ArcCos(int Index, int Len); | Calculate the inverse cosine of calling object elements [Index]...[Index+Len-1] in-place. |
| 3 | TMtxVec *ArcCos(TMtxVec *X); | Calculate the inverse cosine of all X object elements. |
| 4 | TMtxVec *ArcCos(TMtxVec *X, int XIndex, int Index, int Len); | Calculate the inverse cosine of X object elements [XIndex]...[XIndex+Len-1]. |
Overload 1: TMtxVec *ArcCos();
The inverse cosine.
Calculate the inverse cosine of all calling object elements in-place. Values must be between -1 and 1. The return values will be in the range [0,Math387::PI], in radians.
Overload 2: TMtxVec *ArcCos(int Index, int Len);
Calculate the inverse cosine of calling object elements [Index]...[Index+Len-1] in-place.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | Index | int | |
| 2 | Len | int |
An exception is raised if array borders are overrun.
Overload 3: TMtxVec *ArcCos(TMtxVec *X);
Calculate the inverse cosine of all X object elements.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtxVec * |
Store the results in the calling object. Size and TMtx::Complex properties of calling object are adjusted automatically.
Overload 4: TMtxVec *ArcCos(TMtxVec *X, int XIndex, int Index, int Len);
Calculate the inverse cosine of X object elements [XIndex]...[XIndex+Len-1].
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtxVec * | |
| 2 | XIndex | int | |
| 3 | Index | int | |
| 4 | Len | int |
The results are stored in calling object elements [Index]...[Index+Len-1]. Size and TMtx::Complex properties of the calling object must be set explicitly. An exception is raised if array borders are overrun.