Overload List
| # | Signature | Description |
|---|---|---|
| 1 | TMtxVec *Flip() const; | Flips the real and imaginary part of complex numbers. |
| 2 | TMtxVec *Flip(int Index, int Len) const; | Flips the real and imaginary part of complex numbers for calling object elements [Index]..[Index+Len-1] in-place. |
| 3 | TMtxVec *Flip(TMtxVec *X) const; | Flips the real and imaginary part of complex numbers for all X object elements and store the results in the calling object. |
| 4 | TMtxVec *Flip(TMtxVec *X, int XIndex, int Index, int Len) const; | Flips the real and imaginary part of complex numbers for X object elements [XIndex]..[XIndex+Len-1]. |
Overload 1: TMtxVec *Flip() const;
Flips the real and imaginary part of complex numbers.
Flips the real and imaginary part of complex numbers for all calling object elements in-place.
Overload 2: TMtxVec *Flip(int Index, int Len) const;
Flips the real and imaginary part of complex numbers for calling object elements [Index]..[Index+Len-1] in-place.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | Index | int | |
| 2 | Len | int |
An exception is raised if array borders are overrun or underrun.
Overload 3: TMtxVec *Flip(TMtxVec *X) const;
Flips the real and imaginary part of complex numbers for all X object elements and store the results in the calling object.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtxVec * |
Size and Matrix::Complex properties of calling object are adjusted automatically.
Overload 4: TMtxVec *Flip(TMtxVec *X, int XIndex, int Index, int Len) const;
Flips the real and imaginary part of complex numbers for X object elements [XIndex]..[XIndex+Len-1].
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtxVec * | |
| 2 | XIndex | int | |
| 3 | Index | int | |
| 4 | Len | int |
Store the results in the calling object elements [Index]..[Index+Len-1] An exception is raised if array borders are overrun or underrun.