Overload List
| # | Signature | Description |
|---|---|---|
| 1 | void Spline1D(TVec *X, TVec *Y, TPiecePoly *PiecePoly); | Cubic spline interpolation. |
| 2 | void Spline1D(TVec *Y, TPiecePoly *PiecePoly, bool Knots = false); | Interpolates cubic splines between consecutive Y points. |
Overload 1: void Spline1D(TVec *X, TVec *Y, TPiecePoly *PiecePoly);
Cubic spline interpolation.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec * | |
| 2 | Y | TVec * | |
| 3 | PiecePoly | TPiecePoly * |
The procedure interpolates cubic splines between consequtive (X,Y) pairs. The rotine does not return interpolated points. It constructs piece-wise polynomial, which in term can be used for evaluating (by using the TPiecePoly.Evaluate method) cubic splines. To directly obtain interpolated values, use the Polynoms::Interpolate routine.
Note
If X.Length=Y.Length, then the "not-a-knot" end conditions are used. If Y.Length = X.Length +2 then the "knot" end conditions are used. X values must be monotonic or the result will not be valid.
#include "MtxExpr.h"
#include "Polynoms.h"
#include "Units.MtxExpr.h"
#include "Units.Polynoms.h"
using namespace Dew;
using namespace Dew::Math;
using namespace Dew::Math::Units::MtxExpr;
using namespace Dew::Math::Units::Polynoms;
void Example()
{
Vector X, Y, Y2;
TPiecePoly* PP;
int i;
double YVal;
PP = new TPiecePoly();
// generate function - note that X values are monotonical
X = Ramp(100, TMtxFloatPrecision::mvDouble, 0, 1);
Y = RandUniform(100, TMtxFloatPrecision::mvDouble, 0, 50) + Ramp(100, TMtxFloatPrecision::mvDouble, 100, 0.25);
// construct cubic splines, but do not evaluate them
Spline1D(X, Y, PP);
X = Ramp(800, TMtxFloatPrecision::mvDouble, 0, 0.125); //get interpolation points
PP->Evaluate(X, Y2); // evaluate
delete PP;
}
Overload 2: void Spline1D(TVec *Y, TPiecePoly *PiecePoly, bool Knots = false);
Interpolates cubic splines between consecutive Y points.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | Y | TVec * | |
| 2 | PiecePoly | TPiecePoly * | |
| 3 | Knots = false | bool |
Interpolates cubic splines between consecutive Y points. The assumption is that Y is evaluated at [0,1,2,...] -> X values are [0,1,2,...]. If the Knot parameter is true then the first and the last Y value will be used for the end conditions. In this case Y.Length = X.Length + 2.
#include "MtxExpr.h"
#include "Polynoms.h"
#include "Units.Polynoms.h"
using namespace Dew;
using namespace Dew::Math;
using namespace Dew::Math::Units;
void Example()
{
Vector X(0);
Vector Y(0);
Vector Y2(0);
TPiecePoly* PP = new TPiecePoly();
int i;
double YVal;
// generate function - note that X values are monotonical
X.Size(100);
Y.Size(100);
Y2.Size(100);
X.Ramp(0, 1);
Y.RandUniform(0, 50);
Y2.Ramp(100, 0.25);
Y = Y + Y2;
// construct cubic splines, but do not evaluate them
Polynoms::Spline1D(X, Y, PP);
X.Size(800);
X.Ramp(0, 0.125); //get interpolation points
PP->Evaluate(X, Y2); // evaluate
delete PP;
}