Overload List
Overload 1: Vector MulAndAdd(TVec *X, TMtxVec *Y, const double xyScale, TMtxVec *Z, const double zScale);
Compute (X*Y)*xyScale + Z*zScale
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec * | |
| 2 | Y | TMtxVec * | |
| 3 | xyScale | const double | |
| 4 | Z | TMtxVec * | |
| 5 | zScale | const double |
Computes the product of X and Y scaled by xyScale, and then adds Z scaled by zScale, without creating temporary objects.
Overload 2: Matrix MulAndAdd(TMtx *X, TMtxVec *Y, const double xyScale, TMtxVec *Z, const double zScale);
Compute (X*Y)*xyScale + Z*zScale, where X is a Matrix.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtx * | |
| 2 | Y | TMtxVec * | |
| 3 | xyScale | const double | |
| 4 | Z | TMtxVec * | |
| 5 | zScale | const double |
The operation does only per-element math.
Overload 3: Vector MulAndAdd(TVec *X, TMtxVec *Y, const TCplx &xyScale, TMtxVec *Z, const TCplx &zScale);
Compute (X*Y)*xyScale + Z*zScale.
The operation does only per-element math.
Overload 4: Matrix MulAndAdd(TMtx *X, TMtxVec *Y, const TCplx &xyScale, TMtxVec *Z, const TCplx &zScale);
Compute (X*Y)*xyScale + Z*zScale, where X is a Matrix.
The operation does only per-element math.
Overload 5: Vector MulAndAdd(TVec *X, TMtxVec *Y, const double xyScale, const double Z);
Compute (X*Y)*xyScale + zScalar
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec * | |
| 2 | Y | TMtxVec * | |
| 3 | xyScale | const double | |
| 4 | Z | const double |
Computes the product of X and Y scaled by xyScale, then adds a scalar zScalar, without creating temporary objects.
Overload 6: Matrix MulAndAdd(TMtx *X, TMtxVec *Y, const double xyScale, const double Z);
Compute (X*Y)*xyScale + zScalar, where X is a Matrix.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtx * | |
| 2 | Y | TMtxVec * | |
| 3 | xyScale | const double | |
| 4 | Z | const double |
The operation does only per-element math.
Overload 7: Vector MulAndAdd(TVec *X, TMtxVec *Y, const TCplx &xyScale, const TCplx &Z);
Compute (X*Y)*xyScale + zScalar
The operation does only per-element math.
Overload 8: Matrix MulAndAdd(TMtx *X, TMtxVec *Y, const TCplx &xyScale, const TCplx &Z);
Compute (X*Y)*xyScale + zScalar, where X is a Matrix.
The operation does only per-element math.
Overload 9: Vector MulAndAdd(TVec *X, const double Y, const double Z);
Compute (X*yScalar) + zScalar
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec * | |
| 2 | Y | const double | |
| 3 | Z | const double |
Computes the result of multiplying X by a scalar yScalar and then adding a scalar zScalar, without creating temporary objects.
Overload 10: Matrix MulAndAdd(TMtx *X, const double Y, const double Z);
Compute (X*yScalar) + zScalar, where X is a Matrix.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtx * | |
| 2 | Y | const double | |
| 3 | Z | const double |
Overload 11: Vector MulAndAdd(TVec *X, const TCplx &Y, const TCplx &Z);
Compute (X*yScalar) + zScalar, where X is a Matrix.