VectorInt.op_Inequality Operator

Overload List

#SignatureDescription
1Boolean op_Inequality(TMtxVecInt Left, VectorInt Right)Returns true, if Left and Right do not have equal Length and Values.
2Boolean op_Inequality(VectorInt Left, TMtxVecInt Right)Returns true, if Left and Right do not have equal Length and Values.
3Boolean op_Inequality(VectorInt Left, VectorInt Right)Returns true, if Left and Right are not equal.
4Boolean op_Inequality(VectorInt Left, Int32 Right)Returns true, if any elements of Left are not equal to Right.
5Boolean op_Inequality(Int32 Left, VectorInt Right)Returns true, if any elements of Right are not equal to Left.

Overload 1: Boolean op_Inequality(TMtxVecInt Left, VectorInt Right)

Returns true, if Left and Right do not have equal Length and Values.

#NameTypeDescription
1LeftTMtxVecIntsource TVecInt or TMtxInt
2RightVectorInt

Returns: Boolean

Overload 2: Boolean op_Inequality(VectorInt Left, TMtxVecInt Right)

Returns true, if Left and Right do not have equal Length and Values.

#NameTypeDescription
1LeftVectorInt
2RightTMtxVecIntsource TVecInt or TMtxInt

Returns: Boolean

Overload 3: Boolean op_Inequality(VectorInt Left, VectorInt Right)

Returns true, if Left and Right are not equal.

#NameTypeDescription
1LeftVectorInt
2RightVectorInt

Returns: Boolean

Remarks:

Returns true, if Left and Right do not have equal Length and Values.

var a,b: VectorInt;
begin
    a := VectorInt(TIntegerArray.Create(1,1,1,1,1));
    if a <> b then ERaise('a and b are not equal!');

    if a <> 1 then ERaise('a does not equals 1!');   //compare to integer value
end;
See Also: TMtxVecInt.IsEqual

Overload 4: Boolean op_Inequality(VectorInt Left, Int32 Right)

Returns true, if any elements of Left are not equal to Right.

#NameTypeDescription
1LeftVectorInt
2RightInt32

Returns: Boolean

Overload 5: Boolean op_Inequality(Int32 Left, VectorInt Right)

Returns true, if any elements of Right are not equal to Left.

#NameTypeDescription
1LeftInt32
2RightVectorInt

Returns: Boolean