TVecSmallInt.Rotate Method

Overload List

#SignatureDescription
1TVecInt Rotate(TMtxVecInt Src, Int32 Offset)A cyclic shift on vector elements in range.
└ indexed: TMtxVecInt Rotate(TMtxVecInt Src, Int32 Offset, Int32 SrcIndex, Int32 Index, Int32 Len)
2TVecInt Rotate(Int32 Offset)A cyclic shift on all calling vector elements.
└ indexed: TMtxVecInt Rotate(Int32 Offset, Int32 Index, Int32 Len)

Overload 1: TVecInt Rotate(TMtxVecInt Src, Int32 Offset)

A cyclic shift on vector elements in range.

#NameTypeDescription
1SrcTMtxVecIntsource TVecInt or TMtxInt
2OffsetInt32

Result: stored in self (calling object), returns self for chaining

Remarks:

Performs cyclic shift on all source vector elements and stores them to calling vector elements [Index .. Index+Len-1]. The number of elements to shift is specified in the Offset parameter. Offset can be any integer number, positive or negative.

An exception is raised if array borders are overrun/underrun.

Indexed: TMtxVecInt Rotate(TMtxVecInt Src, Int32 Offset, Int32 SrcIndex, Int32 Index, Int32 Len)

A cyclic shift on vector elements in range.

#NameTypeDescription
1SrcTMtxVecIntsource TVecInt or TMtxInt
2OffsetInt32
3SrcIndexInt32source start index
4IndexInt32start index
5LenInt32element count

Result: stored in self (calling object), returns self for chaining

Remarks:

Performs cyclic shift on source vector elements in specified range [SrcIndex .. SrcIndex+Len-1] and stores them to calling vector elements [Index .. Index+Len-1]. The number of elements to shift is specified in the Offset parameter. Offset can be any integer number, positive or negative.

An exception is raised if array borders are overrun/underrun.

Overload 2: TVecInt Rotate(Int32 Offset)

A cyclic shift on all calling vector elements.

#NameTypeDescription
1OffsetInt32

Result: stored in self (calling object), returns self for chaining

Remarks:

Performs cyclic shift on all calling vector elements. Offset can be any integer number, positive or negative.

Examples
TVec a;
MtxVec.CreateIt(out a);
try
    {
        a.SetIt(false,new double[] {1,2,3,4});
        a.Rotate(2);   // a = new double[] {3,4,1,2}
    }
finally
    {
        MtxVec.FreeIt(ref a);
    }

Indexed: TMtxVecInt Rotate(Int32 Offset, Int32 Index, Int32 Len)

A cyclic shift on vector elements in range.

#NameTypeDescription
1OffsetInt32
2IndexInt32start index
3LenInt32element count

Result: stored in self (calling object), returns self for chaining

Remarks:

Performs cyclic shift on vector elements in specified range [Index..Index+Len-1]. The number of elements to shift is specified in the Offset parameter. Offset can be any integer number, positive or negative.

An exception is raised if array borders are overrun/underrun.