void BlockFinish
Deinitializes block processing before the final block is processed.
Result: stored in self (calling object)
Remarks:
Call this routine before breaking out of a while-loop prematurely. If processing until BlockEnd, this call is not needed.
Vec.BlockInit
While not Vec.BlockEnd do
Begin
If Vec.Min < 0 then //check some condition, if you need to exit
begin
Vec.BlockFinish; //finish the loop
Break; //and break out
end;
Vec.BlockNext;
end