Overload List
| # | Signature | Description |
|---|---|---|
| 1 | void Spline1D(TVec Y, TPiecePoly PiecePoly, Boolean Knots) | Interpolates cubic splines between consecutive Y points. |
| 2 | void Spline1D(TVec X, TVec Y, TPiecePoly PiecePoly) | Cubic spline interpolation. |
Overload 1: void Spline1D(TVec Y, TPiecePoly PiecePoly, Boolean Knots)
Interpolates cubic splines between consecutive Y points.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | Y | TVec | source TVec |
| 2 | PiecePoly | TPiecePoly | |
| 3 | Knots | Boolean |
Result: stored in self (calling object)
Interpolates cubic splines between consecutive Y points. The assumption is that Y is evaluated at [0,1,2,...] -> X values are [0,1,2,...]. If the Knot parameter is true then the first and the last Y value will be used for the end conditions. In this case Y.Length = X.Length + 2.
using Dew.Math;
using Dew.Math.Units;
using Dew.Math.Tee;
namespace Dew.Examples
{
private void Example()
{
Vector X = new Vector(0);
Vector Y = new Vector(0);
Vector Y2 = new Vector(0);
TPiecePoly PP = new TPiecePoly();
int i;
double YVal;
// generate function - note that X values are monotonical
X.Size(100);
Y.Size(100);
Y2.Size(100);
X.Ramp(0,1);
Y.RandUniform(0,50);
Y2.Ramp(100,0.25);
Y += Y2;
// construct cubic splines, but do not evaluate them
Polynoms.Spline1D(X,Y,PP);
X.Size(800);
X.Ramp(0,0.125); //get interpolation points
PP.Evaluate(X,Y2); // evaluate
MtxVecTee.DrawIt(Y,"Original",false);
MtxVecTee.DrawIt(Y2,"Interpolated",false);
}
}
Overload 2: void Spline1D(TVec X, TVec Y, TPiecePoly PiecePoly)
Cubic spline interpolation.
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec | source TVec |
| 2 | Y | TVec | source TVec |
| 3 | PiecePoly | TPiecePoly |
Result: stored in self (calling object)
The procedure interpolates cubic splines between consequtive (X,Y) pairs. The rotine does not return interpolated points. It constructs piece-wise polynomial, which in term can be used for evaluating (by using the TPiecePoly.Evaluate method) cubic splines. To directly obtain interpolated values, use the Dew.Math.Units.Polynoms.Interpolate routine.
Note
If X.Length=Y.Length, then the "not-a-knot" end conditions are used. If Y.Length = X.Length +2 then the "knot" end conditions are used. X values must be monotonic or the result will not be valid.