Overload List
Overload 1: Matrix MulAndSub(TMtx X, TCplx Y, TMtxVec Z, TCplx zScale)
Compute X*yScalar - Z*zScale, where X is a Matrix
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtx | source TMtx |
| 2 | Y | TCplx | scalar |
| 3 | Z | TMtxVec | source TVec or TMtx |
| 4 | zScale | TCplx | scalar |
Returns: Matrix
Overload 2: Matrix MulAndSub(TMtx X, TMtxVec Y, TCplx Z)
Compute X*Y - zScalar, where X is a Matrix
Returns: Matrix
Overload 3: Matrix MulAndSub(TMtx X, TMtxVec Y, TCplx xyScale, TMtxVec Z)
Compute X*Y*xyScale - Z, where X is a Matrix
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtx | source TMtx |
| 2 | Y | TMtxVec | source TVec or TMtx |
| 3 | xyScale | TCplx | scalar |
| 4 | Z | TMtxVec | source TVec or TMtx |
Returns: Matrix
Overload 4: Matrix MulAndSub(TMtx X, TMtxVec Y, TMtxVec Z)
Compute X*Y - Z, where X is a Matrix
Returns: Matrix
The operation does only per-element math.
Overload 5: Matrix MulAndSub(TMtx X, TMtxVec Y, TMtxVec Z, TCplx zScale)
Compute X*Y - Z*zScale, where X is a Matrix
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtx | source TMtx |
| 2 | Y | TMtxVec | source TVec or TMtx |
| 3 | Z | TMtxVec | source TVec or TMtx |
| 4 | zScale | TCplx | scalar |
Returns: Matrix
Overload 6: Matrix MulAndSub(TMtx X, TMtxVec Y, TMtxVec Z, Double zScale)
Compute X*Y - Z*zScale, where X is a Matrix
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtx | source TMtx |
| 2 | Y | TMtxVec | source TVec or TMtx |
| 3 | Z | TMtxVec | source TVec or TMtx |
| 4 | zScale | Double | scalar |
Returns: Matrix
The operation does only per-element math.
Overload 7: Matrix MulAndSub(TMtx X, TMtxVec Y, Double Z)
Compute X*Y - zScalar, where X is a Matrix
Returns: Matrix
The operation does only per-element math.
Overload 8: Matrix MulAndSub(TMtx X, TMtxVec Y, Double xyScale, TMtxVec Z)
Compute X*Y*xyScale - Z, where X is a Matrix
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtx | source TMtx |
| 2 | Y | TMtxVec | source TVec or TMtx |
| 3 | xyScale | Double | scalar |
| 4 | Z | TMtxVec | source TVec or TMtx |
Returns: Matrix
The operation does only per-element math.
Overload 9: Matrix MulAndSub(TMtx X, Double Y, TMtxVec Z, Double zScale)
Compute X*yScalar - Z*zScale, where X is a Matrix
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TMtx | source TMtx |
| 2 | Y | Double | scalar |
| 3 | Z | TMtxVec | source TVec or TMtx |
| 4 | zScale | Double | scalar |
Returns: Matrix
Overload 10: Vector MulAndSub(TVec X, TCplx Y, TMtxVec Z, TCplx zScale)
Compute X*yScalar - Z*zScale
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec | source TVec |
| 2 | Y | TCplx | scalar |
| 3 | Z | TMtxVec | source TVec or TMtx |
| 4 | zScale | TCplx | scalar |
Returns: Vector
Overload 11: Vector MulAndSub(TVec X, TMtxVec Y, TCplx Z)
Compute X*Y - zScalar
Returns: Vector
Overload 12: Vector MulAndSub(TVec X, TMtxVec Y, TCplx xyScale, TMtxVec Z)
Compute X*Y*xyScale - Z
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec | source TVec |
| 2 | Y | TMtxVec | source TVec or TMtx |
| 3 | xyScale | TCplx | scalar |
| 4 | Z | TMtxVec | source TVec or TMtx |
Returns: Vector
Overload 13: Vector MulAndSub(TVec X, TMtxVec Y, TMtxVec Z)
Compute X*Y - Z
Returns: Vector
Computes the element-wise product of X and Y, then subtracts Z, without creating temporary objects.
using Dew.Math;
using Dew.Math.Units;
namespace Dew.Examples
{
void Example()
{
Vector X = (Vector) new double[] { 3, 6, 9, 12 };
Vector Y = (Vector) new double[] { 1, 2, 3, 4 };
Vector Z = (Vector) new double[] { 2, 2, 2, 2 };
Vector A1 = (X * Y) - Z;
Vector A2 = MulAndSub(X, Y, Z);
Vector A3 = new Vector();
A3.MulAndSub(X, Y, Z);
if (!A2.IsEqual(A1)) Math387.ERaise("Problem");
if (!A3.IsEqual(A1)) Math387.ERaise("Problem");
}
}
Overload 14: Vector MulAndSub(TVec X, TMtxVec Y, TMtxVec Z, TCplx zScale)
Compute X*Y - Z*zScale
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec | source TVec |
| 2 | Y | TMtxVec | source TVec or TMtx |
| 3 | Z | TMtxVec | source TVec or TMtx |
| 4 | zScale | TCplx | scalar |
Returns: Vector
Overload 15: Vector MulAndSub(TVec X, TMtxVec Y, TMtxVec Z, Double zScale)
Compute X*Y - Z*zScale
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec | source TVec |
| 2 | Y | TMtxVec | source TVec or TMtx |
| 3 | Z | TMtxVec | source TVec or TMtx |
| 4 | zScale | Double | scalar |
Returns: Vector
Computes the element-wise product of X and Y, then subtracts (Z multiplied by zScale), without creating temporary objects.
using Dew.Math;
using Dew.Math.Units;
namespace Dew.Examples
{
void Example()
{
double zScale = 2.0;
Vector X = (Vector) new double[] { 3, 6, 9, 12 };
Vector Y = (Vector) new double[] { 1, 2, 3, 4 };
Vector Z = (Vector) new double[] { 2, 2, 2, 2 };
Vector A1 = (X * Y) - (Z * zScale);
Vector A2 = MulAndSub(X, Y, Z, zScale);
Vector A3 = new Vector();
A3.MulAndSub(X, Y, Z, zScale);
if (!A2.IsEqual(A1)) Math387.ERaise("Problem");
if (!A3.IsEqual(A1)) Math387.ERaise("Problem");
}
}
Overload 16: Vector MulAndSub(TVec X, TMtxVec Y, Double Z)
Compute X*Y - zScalar
Returns: Vector
Computes the element-wise product of X and Y, then subtracts a scalar zScalar, without creating temporary objects.
using Dew.Math;
using Dew.Math.Units;
namespace Dew.Examples
{
void Example()
{
double zScalar = 2.0;
Vector X = (Vector) new double[] { 3, 6, 9, 12 };
Vector Y = (Vector) new double[] { 1, 2, 3, 4 };
Vector A1 = (X * Y) - zScalar;
Vector A2 = MulAndSub(X, Y, zScalar);
Vector A3 = new Vector();
A3.MulAndSub(X, Y, zScalar);
if (!A2.IsEqual(A1)) Math387.ERaise("Problem");
if (!A3.IsEqual(A1)) Math387.ERaise("Problem");
}
}
Overload 17: Vector MulAndSub(TVec X, TMtxVec Y, Double xyScale, TMtxVec Z)
Compute X*Y*xyScale - Z
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec | source TVec |
| 2 | Y | TMtxVec | source TVec or TMtx |
| 3 | xyScale | Double | scalar |
| 4 | Z | TMtxVec | source TVec or TMtx |
Returns: Vector
Computes the element-wise product of X and Y scaled by xyScale, then subtracts Z, without creating temporary objects.
using Dew.Math;
using Dew.Math.Units;
namespace Dew.Examples
{
void Example()
{
double xyScale = 1.5;
Vector X = (Vector) new double[] { 3, 6, 9, 12 };
Vector Y = (Vector) new double[] { 1, 2, 3, 4 };
Vector Z = (Vector) new double[] { 2, 2, 2, 2 };
Vector A1 = (X * Y * xyScale) - Z;
Vector A2 = MulAndSub(X, Y, xyScale, Z);
Vector A3 = new Vector();
A3.MulAndSub(X, Y, xyScale, Z);
if (!A2.IsEqual(A1)) Math387.ERaise("Problem");
if (!A3.IsEqual(A1)) Math387.ERaise("Problem");
}
}
Overload 18: Vector MulAndSub(TVec X, Double Y, TMtxVec Z, Double zScale)
Compute X*yScalar - Z*zScale
| # | Name | Type | Description |
|---|---|---|---|
| 1 | X | TVec | source TVec |
| 2 | Y | Double | scalar |
| 3 | Z | TMtxVec | source TVec or TMtx |
| 4 | zScale | Double | scalar |
Returns: Vector
Computes the result of multiplying X by a scalar yScalar and then subtracting Z multiplied by zScale, without creating temporary objects.
using Dew.Math;
using Dew.Math.Units;
namespace Dew.Examples
{
void Example()
{
double yScalar = 2.0, zScale = 3.0;
Vector X = (Vector) new double[] { 3, 6, 9, 12 };
Vector Z = (Vector) new double[] { 1, 1, 1, 1 };
Vector A1 = (X * yScalar) - (Z * zScale);
Vector A2 = MulAndSub(X, yScalar, Z, zScale);
Vector A3 = new Vector();
A3.MulAndSub(X, yScalar, Z, zScale);
if (!A2.IsEqual(A1)) Math387.ERaise("Problem");
if (!A3.IsEqual(A1)) Math387.ERaise("Problem");
}
}